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  Options Home | Pre-K–K | 1–5 | 6–8 | 9–12 | Possible Lesson Plans


Options: Grades 1 to 5

The below descriptions integrate text from software vendors' descriptions of the various products and the website authors' commentary.

ToonTalk

ToonTalk is both a programming language and a video game. The "Toon" part stands for cartoon. The system's presentation is in the form of animated characters, including robots that can be trained by example. Inside of ToonTalk's animated world, students can build and run all sorts of computer programs. While learning how to program they face challenging puzzles, express their creativity, learn new ways to solve problems, and have tons of fun. Programs can be constructed for an incredible variety of purposes -- games, music, math, animation, simulation, science, language, robotics, education. The process of building programs entails a rich set of problem-solving skills involving analysis and design.

Used in: Lower School

Availability: Commercial software --- $15.00 USD. Only available for Windows and Macintosh machines.

The Incredible Toon Machine

The objective is to finish a series of Rube Goldberg contraptions with crucial parts left out. The result is always some wild animation where the cute, but not cuddly, creatures get anvils on the head and are singed by dragon fire in order to get a chuckle out of you. The emphasis is puzzle-solving and critical thinking, but the entertainment value is very high, which is exactly what is needed to keep young children in lower school interested. Whether students are watching cats gag on hairballs or elephants sneezing their way through puzzle solutions, the young students will have a great time straining their brains.

Used in: Lower School

Availability: The software is free. Only available for Windows and Macintosh machines.

Crayon Physics Deluxe

A 2D physics puzzle game, in which students experience what it would be like if drawings would be magically transformed into real physical objects. Students will solve puzzles with artistic vision and creative use of physics. This application promotes puzzle solving and critical thinking. It features a physics engine that allow the user to draw what ever they want, as well as a huge number of level and an easy to use level editor.

Used in: Lower School

Availability: The software is free. Only available for Windows machines.

Logo

Logo is a computer programming language used for functional programming. It is an easier-to-read adaptation and dialect of the Lisp language. It was created for educational use and has been used quite extensively to teach computer science, math, geometry, etc. Today, it is known mainly for its turtle graphics, but it also has significant facilities for handling lists, files, I/O, and recursion. Logo can be used to teach most computer science concepts.

Logo's best-known feature is the turtle, which is an on-screen cursor, which can be given movement and drawing instructions, and is used to programmatically produce line graphics. It is usually represented pictorially either as a triangle or a turtle icon. The graphical portion of Logo is what makes it so attractive for teaching computer science and programming to young students. The graphical feedback both acts as a positive reinforcement, as well as an easy debugging tool.

Used in: Lower School

Availability: Logo is free and versions of it can be downloaded for Linux, Mac OS X, Microsoft Windows, and other operating systems. In addition, Logo has been translated into a large number of languages.

Game Maker

Game Maker was written by Mark Overmars, a professor of the University of Utrecht, partly as a teaching aid for his students. It is gaining recognition as a useful teaching tool in primary and secondary schools because of its easy entry and sophisticated scripting language. Game Maker will teach students object oriented programming techniques with a simple drag and drop interface that removes the need to learn a complex programming language. The rewarding experience of creating your own finished product - especially a game - will appeal widely to kids. This type of software also allows collaboration and teamwork either in pairs or in teams of up to four students. A game competition can easily be set up.

Used in: Lower School & Middle School

Availability: The software is shareware. The basic edition is free. To license the full edition for three computers costs $20 USD. Only available for Windows machines.

The Incredible Machine

The general objective of the Incredible Machine series of games is to create a series of Rube Goldberg devices. Available objects range from simple ropes and pulleys to electrical generators, bowling balls and even cats and mice. Some levels have only one solution, whereas others have multiple soultions and allow for user creativity. The software comes with hundreds of levels and a sandbox mode that allows students to create their own puzzles for others to solve. All of the levels use the concepts of gravity, forces and cause and effect. The game is quite challenging, and the puzzles gradually increase in difficulty. The game encourages students to think out of the box. Like the Toon version of the game, this application improves puzzle-solving and critical thinking skills. There is a unique feeling of success after every level, which is necessary for immersion and continued interest in an application. The game includes tutorials and helpful messages that can be turned on and off to help a student. In addition, the game lends itself well to teamwork, i.e., students can work cooperativly to complete the levels.

Used in: Lower School & Middle School

Availability: The software is freeware. Only available for Windows and Macintosh machines.

Armadillo

Armadillo Run is a physics-based puzzle game that is very similar to the Incredible Machine series. Students have to build structures with the purpose of getting an armadillo to a certain point in space. There is a selection of building materials, each with different properties, which can be combined to form almost anything. The realistic physics simulation gives students the freedom to solve each level in many different ways, something now always available in the Incredible Machine series.

Used in: Lower School & Middle School

Availability: The software is commercial - $20 USD. Only available for Windows machines.

GCompris

A suite of educational software for children aged 2 to 10. The name GCompris comes from the French "J'ai compris," French for "I have understood." GCompris includes over 100 activities related to

  • Computer discovery: keyboard, mouse, different mouse gestures
  • Algebra: table memory, enumeration, double entry table, mirror images
  • Science: the canal lock, the water cycle, the submarine, electric simulations
  • Geography: place the country on the map
  • Games: chess, memory, Connect Four, mancala, sudoku
  • Reading: reading practice
  • Other: learn to tell time, puzzle of famous paintings, vector drawing, cartoon making

Used in: Primarily Pre-K and Kindergarten; also in 1st to 3rd grade

Availability: The software is free and is available for Linux, Mac OS X, Microsoft Windows and other systems. In addition, the software is available in 23 languages.

Math Blaster for Kindergarten to 5th Grade

This software package teaches mathematics concepts. With robots controlling the galaxy, the universe is counting on the user to save the day. Defend the human race, and defeat the robots in a fast-paced, action-packed adventure. Children can achieve confidence and speed in subjects such as Addition, Subtraction, Multiplication, Division, Mental Math, Fact Families, Equivalents, and Mental Math. Unlike GCompris this software is not free so it is encouraged, but not necessary.

Used in: Kindergarten and Lower School

Availability: Commercial software --- $20-$30 USD for one grade. Only available for Windows and Macintosh machines.

Reading Blaster for Kindergarten to 5th Grade

This software package teaches reading and comprehension concepts. Students develop critical thinking skills as they learn to read for details, find the main idea, make inferences, draw conclusions, and build reading vocabularies. Using context clues and parts of speech rules, students discover word meanings and build reading comprehension skills. This software is strongly aligned with NCTE and IRA Standards. Unlike GCompris this software is not free so it is encouraged, but not necessary.

Used in: Kindergarten and Lower School

Availability: Commercial software --- $20-$30 USD for one grade. Only available for Windows and Macintosh machines.


Early Acquisition of Computer Science · ©2008 Justin Solomon and Peter Rusev