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Works Cited

Adamson, Edie. "From Polygons to Functions to Orbits to Fractals: A Year of Logo Work With a Mathematically Gifted Student". Logo Foundation. 1993. <http://el.media.mit.edu/Logo-foundation/pubs/papers/polygons_functions.html>. (accessed March 5, 2008).

"Basic-256 - Programming for kids." <http://kidbasic.sourceforge.net/> (accessed March 15, 2008).

Business and Higher Education Forum. A Letter to Senator Frist. <http://www.bhef.com/SMARTSupportFrist.pdf >

Clements, Douglas H. et al. Investigations in Number, Data, and Space: Turtle Paths. Glenview: Pearson Education, 2006.

Clements, Douglas H. et al. "Research on Logo: Effects and Efficacy". Logo Foundation. 1992. <http://el.media.mit.edu/Logo-foundation/pubs/papers/research_logo.html>. (accessed March 5, 2008).

Fellows, Michael R. "Computer SCIENCE in the Elementary School". University of Victoria. 1991. <http://www.c3.lanl.gov/mega-math/write.html>. (accessed March 5, 2008).

Fincher, Sally and Marian Petre, ed. Computer Science Education Research. London: Taylor and Francis Group, 2004.

Guzdial, Mark. "Programming Environments for Novices." Computer Science Education Research. Ed. Sally Fincher and Marian Petre. London: RoutledgeFalmer, 2004

Harvey, Brian. Computer Science Logo Style: Volume 1: Intermediate Programming. Cambridge: MIT Press, 1986.

Harvey, Brian. "Symbolic Programming Vs. the A.P. Curriculum". Logo Foundation. 1990. <http://el.media.mit.edu/Logo-foundation/pubs/papers/symbolic_vs_ap.html>. (accessed March 5, 2008).

Herschensohn, Julia. Language Development and Age. Cambridge: Cambridge University Press, 2007.

Jones, Rhian. Emerging Patterns of Literacy: A Multidisciplinary Perspective. London: Routledge, 1996.

Kafai, Yasmin B. Minds in Play: Computer Game Design as a Context for Children's Learning. Hillsdale: Lawrence Erlbaum Associates, 1995.

Kraft, Helen. "Logo Animals." Logo Foundation. 1997. <http://el.media.mit.edu/Logo-foundation/pubs/papers/logo_animals.html>. (accessed March 5, 2008).

Lewin, Tamar. "As Math Scores Lag, a New Push for the Basics." New York Times Education. November 14, 2006.

Loveless, Tom ed. The Great Curriculum Debate. Washington: Brookings Institution Press, 2001.

Mauch, Elizabeth. "Using Technological Innovation to Improve the Problem-Solving Skills of Middle School Students: Educators' Experiences with the LEGO Mindstorms Robotic Invention System." Clearing House 74.4 (2001): 211-214.

Milojkovic, James Dusko. "Children Learning Computer Programming: Cognitive and Motivational Consequences." Diss. Stanford University Department of Psychology, 1983.

Moursund, David and Mike Neill. "Computer science for elementary school teachers." ACM SIGCSE Bulletin 8.1 (February, 1976): <http://portal.acm.org/citation.cfm?doid=952989.803443>.

Mullan, A.P. Children and Computers in the Classroom. Tunbridge Wells: Castle House Publications, 1984.

Overmars, Mark. "Teaching Computer Science through Game Design." IEEE Digital Library, (April, 2004), <http://ieeexplore.ieee.org/iel5/2/28844/01297314.pdf>.

Pantiel, Mindy and Becky Petersen. Kids, Teachers, and Computers: A Guide to Computers in the Elementary School. Englewood Cliffs, Prentice-Hall, 1984.

Potell, Valarie. "Women Graduates Increase in Science." Arizona Daily Star. May 12, 2008.

Singleton, David. Exploring the Second Language Mental Lexicon. Cambridge: Cambridge University Press, 2007.

Sivilotti, Paolo and Murat Demirbas. "Introducing Middle School Girls to Fault Tolerant Computing." Proceedings of the 34th SIGCSE Technical Symposium on Computer Science Education (2003): 327-331.

Solomon, Cynthia J. "Teaching young children to program in a LOGO turtle computer culture." ACM SIGCUE Outlook 12.3 (July, 1978), <http://portal.acm.org/citation.cfm?id=964041.964045>.

Soloway, Elliot et al. "Log on Education: K-12 and the Internet." Communications of the ACM 43.1: 19-23.

Tempel, Michael. "Logo Summer Institutes". Logo Foundation. 1993. <http://el.media.mit.edu/Logo-foundation/pubs/papers/institutes.html>. (accessed March 10, 2008).

Trocco, Thomas F. "Egyptian Hieroglyphics and LogoWriter". Logo Foundation. 1992. <http://el.media.mit.edu/Logo-foundation/pubs/papers/ egyptian_hieroglphics.html>. (accessed March 5, 2008).

Tucker, Allen et al. "A Model Curriculum for K-12 Computer Science: Final Report of the ACM K-12 Task Force Curriculum Committee." <http://www.csta.acm.org/Curriculum/sub/CurrFiles/K-12ModelCurr2ndEd.pdf> (accessed March 13, 2008).

van Rosso, Guido. "Computer Programming for Everybody." Python Organization. 1999. <http://www.python.org/doc/essays/cp4e/>. (accessed March 5, 2008).

Early Acquisition of Computer Science · ©2008 Justin Solomon and Peter Rusev