Real ID

One possible solution to the problems that result from online gaming speech is to eliminate anonymity in the video games by creating a system that requires people to identify themselves. This system could be similar to a social network that indicates exactly who people are through a profile.  In addition to eliminating anonymity, this system would also allow players to be more in tune with those who they are playing with.

An example for this in use today would be internet use in South Korea. Instead of anonymous connectivity and accounts, the government requires each citizen to have a 13-digit number called a resident registration number. It is used mainly to securely identify people in banking and employment transactions, but it is also used to verify people when they register for an account on any webpage. With every account accurately tied to a specific person, they are accountable for anything transpired therein.

Some people may argue that this solution will not work and will be impossible to effectively implement because many players will create a fake identity.  However, the Real ID system may in fact have some merit.  The argument against the practicality of this system is much like the argument about the effectiveness of the law establishing a legal drinking age.  Although some minors are able to manipulate the system and engage in underage drinking, the law that makes the legal drinking age 21 does still manage to deter a significant percent of minors from drinking.  Much likc this law, the Real ID system can be a means to implement social constraints on speech in online games that may in turn promote a more positive environment in online gaming.