Home
History
Psychology
Legal Issues
Economics
References
References

Andrews, Scott. "Officers' Quarters: A brand new column about guild leadership." World of Warcraft Insider. 07 May 2007. World of Warcraft Insider. 07 May 2007 http://www.wowinsider.com/2007/05/07/officers-quarters-a-brand-new-column-about-guild-leadership/.

Anonymous, (2007, July 17). Anti-Network Game Addiction System Put Into Operation. China Tech News, Retrieved March 9 2008, from http://www.chinatechnews.com/2007/07/17/5645-anti-network-game-addiction-system-put-into-operation/

Bartle, Richard (2004). Pitfalls of Virtual Property. The Themis Group white paper, April 2004.

Becker, D. (2005). Real cash for virtual goods. News.com. Retrieved March 11, 2008, from http://www.news.com/Real-cash-for-virtual-goods/2100-1043_3-5566704.html?tag=st.nl

Blizzard Entertainment, Inc. (2008). World of Warcraft Reaches New Milestone: 10 Million Subscribers. Blizzard.com. Retrieved March 9, 2008, from http://www.blizzard.com/us/press/080122.html

Blizzard, (2007, Jan 11). Terms of Service. Retrieved March 10, 2008, from World of Warcraft Web site: http://www.worldofwarcraft.com/legal/termsofuse.html

Castronova, Edward, "Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier" (December 2001). CESifo Working Paper Series No. 618. Available at SSRN: http://ssrn.com/abstract=294828.

“Chinese gamer sentenced to life.” (2005, June 8). BBC News, p. Technology.

Duranske, B (2007, Nov 29). Eros v. Leatherwood Update - Default Entered. Retrieved March 4, 2008, from Virtually Blind Web site: http://virtuallyblind.com/2007/11/29/eros-leatherwood-default

Elkin, Keith. “LucasFilm’s Habitat.” 2003. March 10 2008. http://www.dsgames.net/qlink/habitat/pictures1.htm.

Harrison, R., & Bauwens, M. (2007). The Linden dollar Game. Capitalism 2.0. Retrieved March 7, 2008, from http://randolfe.typepad.com/randolfe/2007/02/intersecting_tr.html

Kaplan, C Florida Community Can. (2001, Oct 5). New York Times.

Kent, Stephen. “Alternate Reality: The history of massively multiplayer online games.” 23 Sept. 2003, 4 March 2008. http://archive.gamespy.com/amdmmog/week1/

Kerr, O (2008). Criminal Law in Virtual Worlds. University of Chicago Legal Forum, Retrieved March 9 2008, from http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1097392

Koster, Ralph. “Online World Timeline.” 4 March 2000, 4 March 2008 http://www.raphkoster.com/gaming/mudtimeline.shtml

Lehtiniemi, T., & Lehdonvirta, V. (2007). How big is the RMT market anyway? Virtual Economy Research Network. Retrieved March 8, 2008, from
http://virtual-economy.org/blog/how_big_is_the_rmt_market_anyw

Lehdonvirta, Vili (2005). Real-Money Trade of Virtual Assets: Ten Different User Perceptions. Proceedings of Digital Art and Culture, IT University of Copenhagen, 1-3 December.

Lehdonvirta, Vili (2005). Virtual Economics: Applying Economics to the Study of Game Worlds. Proceedings of Future Play, Michigan State University, 13-15 October.

Lin, Holin and Sun, Chuen-Tsai (2007). Cash Trade Within the Magic Circle: Free-to-Play Game Challenges and Massively Multiplayer Online Game Player Responses. Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 335-343.

Linden Research, Inc. (2008). Frequently Asked Questions. Retrieved March 8, 2008, from http://secondlife.com/whatis/faq.php

Linden Research, Inc. (2008). LindeX Market Data. Retrieved March 8, 2008, from http://secondlife.com/whatis/economy-market.php U.K. Office of Public Sector Information. (2005). Gambling Act 2005. Retrieved March 8, 2008, from http://www.opsi.gov.uk/acts/acts2005/ukpga_20050019_en_1

MindArk, Inc. (2007). Entropia Universe End User License Agreement. Retrieved March 4, 2008, from http://www.entropiauniverse.com/pe/en/rich/107004.html

Mitchell, Don. “From MUDs To Virtual Worlds.” 23 March 1995, 4 March 2008.

Platoni, Kara. "Seeing Is Believing." Stanford Magazine Jan/Feb 2008Jan 2008 01 Mar 2008 http://www.stanfordalumni.org/news/magazine/2008/janfeb/features/virtual.html.

Riley, D. (2007). PlaySpan Takes $6.5m Series A, Founder In Grade 6. TechCrunch. Retrieved March 12, 2008, from http://www.techcrunch.com/2007/09/19/playspan-takes-65m-series-a-founder-in-grade-6/

Rivera, Amanda. "Guild drama, preventing the big three." World of Warcraft Insider. 09 Oct 2007. World of Warcraft Insider. 01 Mar 2008 http://www.wowinsider.com/2007/10/09/guild-drama-preventing-the-big-three/.

Sandoval, G. (2001). eBay, Yahoo crack down on fantasy sales. News.com. Retrieved March 11, 2008, from http://www.news.com/2100-1017_3-251654.html

Sandoval, G. (2000). Sony to ban sale of online characters from its popular gaming sites. News.com. Retrieved March 11, 2008, from http://www.news.com/2100-1017-239052.html

Shu-Ching, J. (2007). China Cracks Down On Virtual Currencies. Forbes.com. Retrieved March 9, 2008, from http://www.forbes.com/2007/03/06/china-virtualcurrency-crackdown-markets-econ-
cx_jc_0306markets14.html

Sussman, Beth. “Students, College Teachers lead a Second Life.” USAToday.com. March 10 2008. http://www.usatoday.com/news/education/2007-08-01-second-life_N.htm

Terdiman, D. (2005). Man pays $100,000 for virtual resort. News.com. Retrieved March 12, 2008, from http://www.news.com/Man-pays-100,000-for-virtual-resort/2100-1043_3-5945248.html

Terdiman, D. (2005). Sony scores with Station Exchange. News.com. Retrieved March 12, 2008, from http://www.news.com/Sony-scores-with-Station-Exchange/2100-1043_3-5842791.html

U.S. 11th Circuit Court Of Appeals. (2001). Voyeur Dorm v City of Tampa (00-16346).

Woodcock, Bruce Sterling. “MMOG Active Subscriptions: 200,000+” Feb. 12 2008. March 10 2008.

Woodcock, Bruce Sterling. “MMOG Active Subscriptions: 70,000-700,000” Feb. 12 2008. March 10 2008.

Yamaguchi, Hiroshi (2004). An Analysis of Virtual Currencies in Online Games. Unpublished manuscript

Yee, Nick. “In Their Own Words: The Immersion Component.” 13 Mar 2005. http://www.nickyee.com/daedalus/archives/001302.php

Yee, Nick. “In Their Own Words: The Social Component.” 13 Mar 2005. http://www.nickyee.com/daedalus/archives/001301.php

Yee, Nick. “In Their Own Words: The Achievement Component.” 13 Mar 2005. http://www.nickyee.com/daedalus/archives/001300.php